Aug 18, 2008, 09:43 AM // 09:43
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#21
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Ascalonian Squire
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Quote:
Originally Posted by tmakinen
The crux of the issue is that GW already has several mechanics just for this, it's only that you must actually understand how to use them for your advantage and thus requires a bit more skill than pushing a big friendly button with the words "I can has aggro plz?" It's not closed mindedness, it's an opposition to dumbing down the game any more than what has already been done.
And as Upier mentioned, there used to be the 'bundle of doom' that caused monsters to studiously ignore everybody else than the one carrying the bundle, and ANet properly removed the 'feature' when it was abused.
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Well, as someone who has tanked up to illidan on wow, I'll tell you that it is A LOT more complex than simply hitting an "I can has aggro plz?" button It requires a lot of knowledge of the game and threat/aggro mechanics and a lot of teamwork for a group to be successful. And yes, it takes skill.
I've played a lot of different mmo's and all of them have their ups and downs, pros and cons. Guild Wars included, nothing is perfect. When I said that a lot of people are closed minded, I meant all the people that scoff at the fact that someone is suggesting something from another game to benefit this one.
My suggestion would be to bake threat generation into all of the skills of every class rather than having special skills and whatnot like the OP was suggesting. This would allow warriors (or any class really) to establish threat on a target so they could keep mobs attacking them rather than the softies and the rest of the party would have to exert more control of themselves in order to not pull the mobs onto themselves. This wouldn't make it that different from how it is now, but it would make aggro more manageable, and I think it would add an additional teamwork aspect to the game.
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Aug 18, 2008, 09:52 AM // 09:52
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#22
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Desert Nomad
Join Date: Nov 2005
Location: www.mybearfriend.net
Guild: Servants of Fortuna [SoF]
Profession: E/
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Quote:
Originally Posted by wilkinscs1
My suggestion would be to bake threat generation into all of the skills of every class rather than having special skills and whatnot like the OP was suggesting. This would allow warriors (or any class really) to establish threat on a target so they could keep mobs attacking them rather than the softies and the rest of the party would have to exert more control of themselves in order to not pull the mobs onto themselves.
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Um. This is exactly how things are in GW right now. Your actions very much affect how much each monster 'hates' you, and they pick their targets based on relative hate levels. You can tank'n spank if you want, or whatever.
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Aug 18, 2008, 10:03 AM // 10:03
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#23
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Ascalonian Squire
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Quote:
Originally Posted by tmakinen
Um. This is exactly how things are in GW right now. Your actions very much affect how much each monster 'hates' you, and they pick their targets based on relative hate levels. You can tank'n spank if you want, or whatever.
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You can't really establish anything though, enemies priotize weaker targets over targets with high armor levels. In this game, it's more of a matter of positioning and "tricking" the mobs with skills such as SY! into attacking you.
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Aug 18, 2008, 10:12 AM // 10:12
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#24
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Desert Nomad
Join Date: Nov 2005
Location: www.mybearfriend.net
Guild: Servants of Fortuna [SoF]
Profession: E/
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That you clearly don't know how monster AI target acquisition works in GW and how to use it to your advantage doesn't mean that the mechanisms aren't there ...
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Aug 18, 2008, 10:36 AM // 10:36
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#25
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Ascalonian Squire
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Quote:
Originally Posted by tmakinen
That you clearly don't know how monster AI target acquisition works in GW and how to use it to your advantage doesn't mean that the mechanisms aren't there ...
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As many others have said in this thread, tanking doesn't exist in this game and the high armored classes in this game just exist, mainly, as dps classes. Guild wars simply does not have the mechanics that I am speaking of, and I am not saying that it should. I am just saying that giving high armored classes more of a means of controlling aggro wouldn't be such a horrible idea
Anyway, I find it funny how you think this game requires any type of skill for pve. It requires the least amount of skill of any game I have every played. ursan... who needs a "i can haz aggro" button when you can just have a "i killz everything with 1 skill, k" button
Last edited by wilkinscs1; Aug 18, 2008 at 10:54 AM // 10:54..
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Aug 18, 2008, 10:56 AM // 10:56
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#26
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Desert Nomad
Join Date: Nov 2005
Location: www.mybearfriend.net
Guild: Servants of Fortuna [SoF]
Profession: E/
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Quote:
Originally Posted by wilkinscs1
As many others have said in this thread, tanking doesn't exist in this game and the high armored classes in this game just exist, mainly, as dps classes.
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You're wrong, tank'n spank has been in GW ever since it was published, it's just that it's a dumb tactic and misuses available resources and is thus frowned on by more experienced players.
Quote:
Originally Posted by wilkinscs1
Guild wars simply does not have the mechanics that I am speaking of, and I am not saying that it should. I am just saying that giving high armored classes more of a means of controlling aggro.
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Here you're wrong again, all the necessary means are already available. If you really want to tank, snare the mob with Grasping Earth, aggravate them with Cyclone Axe and if some monster still pines for a juicy monk just KD it and Bob's your uncle. But as said above, why should the gameplay be made any dumber than what it is already?
Quote:
Originally Posted by wilkinscs1
Anyway, I find it funny how you think this game requires any type of skill for pve. It requires the least amount of skill of any game I have every played. ursan... who needs a "i can haz aggro" button when you can just have a "i killz everything with 1 skill, k" button
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Troll more? I'm just pointing out that you're ignorant about basic game mechanics and asking for something that is there already. Besides, ursanway was killed a while ago, did you miss the funeral party?
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Aug 18, 2008, 04:02 PM // 16:02
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#27
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Frost Gate Guardian
Join Date: Sep 2007
Profession: Me/A
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lol at: "Simply implement"
All you need to do is use your head when targeting.
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Aug 18, 2008, 04:25 PM // 16:25
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#28
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Quote:
Originally Posted by wilkinscs1
It requires the least amount of skill of any game I have every played.
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I see you haven't played many games :\
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Aug 18, 2008, 04:46 PM // 16:46
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#29
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Emo Goth Italics
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/Signed for a +1 in a biglolz thread.
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Aug 18, 2008, 05:03 PM // 17:03
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#30
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Ascalonian Squire
Join Date: Oct 2006
Location: Belmont, CA
Guild: Dancin' On Graves
Profession: Mo/
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Tanking works in WoW because the game is balanced around dungeons having a tank and a healer.
In Guild Wars, tanking would basically be just as powerful, if not even more powerful, than Post-Nerf Ursan Blessing. If any class had distinct aggro gaining ability for tanking mobs, then a monk would be able to put up PS + SoA and boom, your whole party would never take any damage.
If you thought the whining about Ursan was bad......
Last edited by RockmanHero; Aug 18, 2008 at 09:56 PM // 21:56..
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Aug 18, 2008, 06:54 PM // 18:54
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#31
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Squishies? Hey, hey, come on. Let's keep the WoW slang in WoW, ok?
In GW, there are no squishies.
In GW, every profession can do a bit of everything.
Geez...
This suggestion is like going to a Jewish temple to sing the 'Hare Krishna'.
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Aug 18, 2008, 06:58 PM // 18:58
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#32
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Emo Goth Italics
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Mithran, "Squishy" means a weaker target in the first place. It's not only WoW and has been used in Guild Wars for ages.
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Aug 18, 2008, 07:07 PM // 19:07
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#33
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Desert Nomad
Join Date: Aug 2007
Location: Your backline
Profession: W/
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Quote:
Originally Posted by MithranArkanere
Squishies? Hey, hey, come on. Let's keep the WoW slang in WoW, ok?
In GW, there are no squishies.
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I am offended.
And as for the suggestion, please no. That sounds like it promotes tanking, which I strongly dislike.
/notsigned.
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Aug 18, 2008, 07:12 PM // 19:12
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#34
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Jungle Guide
Join Date: Sep 2007
Location: standing on your last control point, while the rest of your team is to busy killing mine
Guild: The Luminaries [Lumi]
Profession: A/
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/notsigned
get a clue
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Aug 18, 2008, 07:18 PM // 19:18
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#35
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Quote:
Originally Posted by ZionHikari
War is a class that need to tank in order to be party-effective.
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You must be awful at this game.
Quote:
Originally Posted by ZionHikari
A war that run off to attack enemies' squishies is just another offense class.
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Yep, that's what they were supposed to do.
Terrible idea. Learn to play.
/notsigned
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Aug 18, 2008, 08:34 PM // 20:34
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#36
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Wilds Pathfinder
Join Date: Jul 2007
Guild: Relentless Aggressors [rA]
Profession: R/Mo
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Quote:
Originally Posted by IllusiveMind
Taken from urbandictionary.com
"Guild Wars is our savior.
Johnny got Guild Wars for his birthday and it made him rich and famous. True story."
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/win thread
/notsigned because no one uses the compass to find targets anyways.
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Aug 18, 2008, 08:36 PM // 20:36
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#37
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Academy Page
Join Date: Jun 2007
Location: Somewhere O.o
Profession: Mo/
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EPIC FAIL
/notsigned ever
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Aug 18, 2008, 08:39 PM // 20:39
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#38
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Stop bringing idiot WoW-mechanics into Guild Wars. If I wanted to play WoW or some Korean MMO I would.
Last edited by Snow Bunny; Aug 18, 2008 at 08:43 PM // 20:43..
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Aug 19, 2008, 02:58 AM // 02:58
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#39
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Ascalonian Squire
Join Date: Jun 2006
Location: Ecuador South America
Guild: The Celebrity Gangsters [FamE]
Profession: W/Me
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Take The Chill Pill Kids
please children, take yer ritalin. the man just made a sudgestion, u all act like he just stepped on your family jewels.
WARNING PVE SPEAKING (bad english).
ok so im a man, that has played gw since it started on retail, and now i find myself enjoying world of warcraft, after some time playing it, i do find more quality than guildwars in terms of role play (you get what you pay for), Warriors are tanks and can be effective DPS, sadlly,in GW the war role of a warrrior is just BAD. ppl just dont look for a war in party..cuz if u want DPS, get an ele. rite? and if u want a tank...wait.... what for? excactly.
ps: reason why i just later did pvp only, now i just left the GW world at Rank 5 Gladiator (TA) and R6 Hero. My intrest for gvg was fair (not for semi-casual gaming at the time), and well pve just felt NOT rewarding at all.
OHH AND BTW: i just came here, cuz i heard of the new updates and wanting to see if theres anything that could take me back to GW, PVE WISE nothing at all, pvpwise its a maybe ill give it another try this weekend. its just my humble opinion plz no flames. ty gl hf
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Aug 19, 2008, 03:13 AM // 03:13
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#40
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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Closed for having been suggested numerous times before and pointless discussion.
__________________
People are stupid.
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